# Copyright (c) 2024 by Daeridanii
#
# Endless Sky is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
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# PARTICULAR PURPOSE. See the GNU General Public License for more details.
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# this program. If not, see <https://www.gnu.org/licenses/>.

outfit "Successor License"
	category "Licenses"
	series "Licenses"
	index 11010
	thumbnail "outfit/successor license"
	description "Presented to you by the High Houses in council, this small blue and white pin is an emblem of Successor diplomacy. Given to an alien such as yourself, it communicates their trust and confidence, and with it, their willingness to sell you their civilian-grade technology."

outfit "High Houses License"
	category "Licenses"
	series "Licenses"
	index 11020
	thumbnail "outfit/successor license"
	description "The High Houses produce most of the advanced technology present in Successor space, and restrict its purchase to only those individuals and groups who support their interests. By aligning yourself with one of the houses, you have earned the right to purchase this exclusive technology."


outfit `"Byiaa" Shield Cortex`
	plural `"Byiaa" Shield Cortices`
	category "Systems"
	series "Shields"
	index 11010
	licenses
		"Successor"
	cost 225000
	thumbnail "outfit/tiny successor shield"
	"mass" 13
	"outfit space" -13
	"shield generation" 1.9
	"shield protection" -0.33
	"shield energy" 2.53
	"shield connection point" 1
	linked "Shield Cortex Interface"
	description "At their peak, the Predecessors were feared not by how quickly they could overpower their enemies, but by how effectively they could outlast them. Many generations later, this philosophy is still reflected in modern Successor shield cortices, which are exceptionally powerful for their size but weaken the shield's resistance to incoming fire. This allows Successor ships to recover quickly from sustained damage, even if they are slightly more vulnerable to it."

outfit `"Ej" Shield Cortex`
	plural `"Ej" Shield Cortices`
	category "Systems"
	series "Shields"
	index 11020
	licenses
		"Successor"
	cost 565000
	thumbnail "outfit/small successor shield"
	"mass" 21
	"outfit space" -21
	"shield generation" 3.0
	"shield protection" -0.33
	"shield energy" 4.0
	"shield connection point" 1
	linked "Shield Cortex Interface"
	description "Because their bimodal engines draw power from a ship's shield matrix, even non-combat Successor craft can justify equipping powerful shield generators to afford them greater mobility. This is the largest unit the High Houses permit for sale to the general public; even so, it offers substantially faster regeneration than even the largest human shield generators."

outfit `"Jaase" Shield Cortex`
	plural `"Jaase" Shield Cortices`
	category "Systems"
	series "Shields"
	index 11030
	licenses
		"High Houses"
	cost 3550000
	thumbnail "outfit/medium successor shield"
	"mass" 30
	"outfit space" -30
	"shield generation" 4.8
	"shield protection" -0.33
	"shield energy" 6.4
	"shield connection point" 1
	linked "Shield Cortex Interface"
	description "The technology of their Predecessors was not nearly as modular as the modern Successor equivalents, which must be built with more limited resources and comparatively primitive manufacturing techniques. Nonetheless, this medium-sized shield cortex is powerful enough to shrug off the combined damage output of several lesser attackers, and consequently is reserved by the High Houses for use in their private navies."

outfit `"Jorv" Shield Cortex`
	plural `"Jorv" Shield Cortices`
	category "Systems"
	series "Shields"
	index 11040
	cost 8250000
	thumbnail "outfit/large successor shield"
	licenses
		"High Houses"
	"mass" 55
	"outfit space" -55
	"shield generation" 10.5
	"shield protection" -0.33
	"shield energy" 14.0
	"shield connection point" 1
	linked "Shield Cortex Interface"
	description "Bristling with regeneration nodes, this large Successor shield cortex requires a power budget greater than most human warships in their entirety. Many more traditional members of the High Houses disapprove of its design, arguing that such a powerful piece of their technology deserves a more artful form, but there has ultimately been little desire to invest time and money into a redesign for purely aesthetic reasons."

outfit "Shield Cortex Interface"
	category "Systems"
	cost 250000
	thumbnail "outfit/shield cortex interface"
	series "Shields"
	index 11099
	licenses
		"Successor"
	mass 3
	"outfit space" -3
	"shield protection" 0.33
	"shield connection point" -2
	description "This compact tract of electrical fibers connects two Successor shield cortices to function as a single unit, preventing the shield-softening effect of one of the generators from unduly reducing the durability of the ship's shields. The effect scales poorly past two connected generators."


outfit `1-"Uurau" Betavoltaic Cell`
	category "Power"
	series "Generators"
	index 11010
	licenses
		Successor
	cost 120000
	thumbnail "outfit/small betavoltaic"
	"mass" 10
	"outfit space" -10
	"energy generation" 0.85
	"heat generation" 0.65
	"energy capacity" 1200
	description "Unlike most radioisotope generators, this power cell operates by extracting electricity directly from beta particles produced by radioactive decay. While this process yields less energy per unit of material, it is also safer and produces very little waste heat."

outfit `OC-"Mavra" Betavoltaic Cell`
	category "Power"
	series "Generators"
	index 11040
	licenses
		Successor
	cost 540000
	thumbnail "outfit/overcharged betavoltaic"
	"mass" 17
	"outfit space" -17
	"energy generation" 2.25
	"heat generation" 3.8
	"energy capacity" 2000
	description "In an effort to produce a high-density power source smaller than their fusion reactors, the Successors have created this overcharged betavoltaic cell, which contains particularly high-density radioactive material and lacks much of the radiation shielding of the standard models. While it has technically passed safety inspection, most Successor pilots understandably prefer to keep a bulkhead between themselves and one of these potent little cores at all times."

outfit `3-"Kaska" Betavoltaic Cell`
	category "Power"
	series "Generators"
	index 11020
	licenses
		Successor
	cost 455000
	thumbnail "outfit/medium betavoltaic"
	"mass" 35
	"outfit space" -35
	"energy generation" 3.5
	"heat generation" 2.6
	"energy capacity" 3100
	description "The Successors' betavoltaic generators are products of a time shortly after the collapse of their Predecessors' empire, one marked by scarcity and necessity. Their rugged designs did not appeal to traditional values of beauty, elegance, or uniqueness, but instead offered a level of reliability that made them very popular among those who were then struggling to survive."

outfit `6-"Ruuv" Betavoltaic Cell`
	category "Power"
	series "Generators"
	index 11030
	licenses
		Successor
	cost 950000
	thumbnail "outfit/large betavoltaic"
	"mass" 75
	"outfit space" -75
	"energy generation" 8.1
	"heat generation" 5.3
	"energy capacity" 8500
	description "This large modular betavoltaic generator is designed to be resilient and dependable: if one of its component cells fails, it can continue to operate at only a slightly reduced output. The Successors eschew its use on warships because of its low energy density, but it sees substantial use aboard their merchant, archaeological, and other civilian craft."


outfit "Auxiliary Power Reserve"
	category "Power"
	series "Batteries"
	index 11010
	cost 60000
	thumbnail "outfit/small successor battery"
	licenses
		"Successor"
	"mass" 5
	"outfit space" -5
	"energy capacity" 3000
	"hull energy" -0.16
	description "The relatively limited output of the Successors' betavoltaic cells has encouraged them to build efficient batteries to make up for that deficit. In order to gain some additional power overhead on their warships, these reserve a portion of their capacity exclusively for use by hull repair systems, effectively reducing the amount of power these systems draw from a ship's total energy pool while active."

outfit "Primary Power Reserve"
	category "Power"
	series "Batteries"
	index 11010
	cost 320000
	thumbnail "outfit/large successor battery"
	licenses
		"Successor"
	"mass" 20
	"outfit space" -20
	"energy capacity" 15000
	"hull energy" -0.8
	description "This larger Successor battery stores an impressive amount of energy, and can noticeably reduce the effective power draw of a ship's hull repair systems while in combat. The High Houses use this in concert with their reactors' power distribution systems to keep their warships powered and functional even when equipped with their most energy-hungry equipment. Even so, they do not restrict the sale of this unit to the general public."


outfit `"Nnesa" Fusion Core`
	category "Power"
	series "Generators"
	index 11050
	cost 4754000
	thumbnail "outfit/small successor reactor"
	licenses
		"High Houses"
	"mass" 56
	"outfit space" -56
	"energy generation" 9.6
	"heat generation" 14.6
	"shield energy multiplier" -0.08
	"hull energy multiplier" -0.08
	description "While betavoltaics may be sufficient for civilian use, the more advanced technology of the High Houses is energy-hungry enough to require more powerful generators. Rather than focusing on extracting as much power from as little space as possible, the High Houses have designed these stellarator fusion reactors for efficiency and portability; they produce little heat and few waste byproducts. In addition, they are designed to channel power more efficiently to a ship's defensive systems, manifested as a reduction in the power draw of the associated outfits."

outfit `"Ryuit" Fusion Core`
	category "Power"
	series "Generators"
	index 11060
	cost 12250000
	thumbnail "outfit/medium successor reactor"
	licenses
		"High Houses"
	"mass" 98
	"outfit space" -98
	"energy generation" 17.9
	"heat generation" 23.5
	"shield energy multiplier" -0.14
	"hull energy multiplier" -0.14
	description "Like most Successor technology, their modern reactors are based on similar ones secreted away by the High Houses during the collapse of the Predecessors' empire. Even though their modern efforts don't quite match the potency of their ancestors', the designs retain an aura of elegance and power, twisting like flames and humming with energy."
	description "	One also can't help but wonder about those few original reactors, which presumably remain locked away in the private vaults of the High Houses, kept in prime condition for if and when they are needed once again."

outfit `"Uoret" Fusion Core`
	category "Power"
	series "Generators"
	index 11070
	cost 17754000
	thumbnail "outfit/large successor reactor"
	licenses
		"High Houses"
	"mass" 145
	"outfit space" -145
	"energy generation" 28.5
	"heat generation" 35.1
	"shield energy multiplier" -0.22
	"hull energy multiplier" -0.22
	description "Designed in the form of a flowering plant from the ancestral homeworld of the Successors, this largest and most powerful of the High Houses' stellarators demonstrates a mastery of nuclear fusion power far exceeding humanity's. In addition to being powerful and surprisingly efficient, it is also supported by a large and well-integrated power distribution network capable of massively reducing the draw of the Successors' energy-hungry defensive outfits."


outfit "Successor Cooling"
	category "Systems"
	series "Cooling"
	index 11010
	cost 94000
	thumbnail "outfit/successor cooling"
	licenses
		"Successor"
	"mass" 8
	"outfit space" -8
	"cooling" 4.5
	"active cooling" 10.5
	"cooling energy" 1.1
	description "Like much of their technology, Successor cooling is bimodal, running a constant low-flow coolant loop that can be increased in both volume and heat rejection when the situation demands it."


outfit "Successor Fuel Sail"
	category "Systems"
	series "Ramscoops"
	index 11010
	cost 112000
	thumbnail "outfit/fuel sail"
	licenses
		"Successor"
	"mass" 4
	"outfit space" -14
	"ramscoop" 4.0
	"solar heat" 6.0
	"drag" 0.1
	description "The Successors maintain a strong connection to their maritime tradition, exemplified in this strangely rustic fuel collector. The sail expands to a vast area when in the vicinity of a stellar corona, gently collecting hydrogen from it and condensing it into a ship's fuel storage in a fashion much more elegant than the comparatively brutish action of a traditional ramscoop. Pilots should note, however, that the large surface area of the deployed sail also absorbs a lot of heat."


outfit `"Veldt" Combat Scanner`
	category "Systems"
	series "Scanners"
	index 11020
	cost 220000
	thumbnail "outfit/veldt combat scanner"
	licenses
		"High Houses"
	"mass" 6
	"outfit space" -6
	"energy consumption" 0.12
	"tactical scan power" 50
	"cargo scan power" 50
	"cargo scan efficiency" 15
	description "The High Houses prefer to keep their territories well-monitored, and have a long history of developing powerful and efficient scanners to that end. This scanning system is their latest generation, used to both identify contraband and target potential foes at great distance."
	description "	While restricted for sale to the public, the sheer number of scanners produced has allowed a few to slip onto black markets; a persistent problem the High Houses are extremely eager to correct."

outfit `"Tuur" Scanning Suite`
	category "Systems"
	series "Scanners"
	index 11010
	cost 220000
	thumbnail "outfit/tuur scanning suite"
	licenses
		"Successor"
	"mass" 4
	"outfit space" -4
	"energy consumption" 0.10
	"asteroid scan power" 35
	"atmosphere scan" 100
	description "This scanning system was developed during the first years after the Predecessors' collapse, when the newly emigrated High Houses needed to find new resource deposits to replace those that they had left behind. While less efficient than human scanners, it is compact and powerful, useful for identifying materials both in asteroids and planetside."
	description "	In the modern day, with the territories of the High Houses more or less static, these scanners are primarily used either by researchers as tools for planetary analysis or by independent pilots supporting themselves via asteroid mining."


outfit `"Niis" Inductive Engines`
	plural `"Niis" Inductive Engines`
	category "Engines"
	series "Engines"
	index 11010
	"cost" 255000
	thumbnail "outfit/successor engines tiny"
	licenses
		"Successor"
	"mass" 28
	"outfit space" -28
	"engine capacity" -28
	"thrust" 16.8
	"thrusting energy" 0.9
	"thrusting heat" 0.8
	"afterburner thrust" 25.2
	"afterburner shields" 3.0
	"afterburner heat" 1.6
	"afterburner effect" "tiny successor afterburner"
	"flare sprite" "effect/successor flare/tiny"
		"frame rate" 20
	"flare sound" "ion tiny"
	"turn" 405
	"turning energy" 0.24
	"turning heat" 0.4
	"steering flare sprite" "effect/successor flare/tiny"
		"frame rate" 20
	"steering flare sound" "ion tiny"
	description "This tiny set of inductive engines is just enough to push around a Successor shuttle. They retain the dual-mode capabilities of the larger models, albeit at a much smaller scale."

outfit `"Aqra" Inductive Thruster`
	category "Engines"
	series "Engines"
	index 11021
	"cost" 150000
	thumbnail "outfit/small successor thruster"
	licenses
		"Successor"
	"mass" 25
	"outfit space" -25
	"engine capacity" -25
	"thrust" 27.0
	"thrusting energy" 1.74
	"thrusting heat" 1.1
	"afterburner thrust" 40.5
	"afterburner shields" 4.5
	"afterburner heat" 2.2
	"afterburner energy" 1.74
	"afterburner effect" "small successor afterburner"
	"flare sprite" "effect/successor flare/small"
		"frame rate" 20
	"flare sound" "ion small"
	description "Successor thrusters are bimodal: most of the time, they are run in an energy-efficient low-power state, but when the time comes to flee or fight, they can be switched to a less efficient but very powerful high-thrust mode that draws power from the ship's shields."

outfit `"Aqra" Inductive Steering`
	category "Engines"
	series "Engines"
	index 11020
	"cost" 120000
	thumbnail "outfit/small successor steering"
	licenses
		"Successor"
	"mass" 18
	"outfit space" -18
	"engine capacity" -18
	"afterburner energy" -0.7
	"turn" 684
	"turning energy" 1.1
	"turning heat" 0.8
	"steering flare sprite" "effect/successor flare/small"
		"frame rate" 20
	"steering flare sound" "ion small"
	description "Since their steering thrusters lack the mode switch emblematic of their linear propulsion, the Successors have invested their efforts into making these thrusters both powerful for their size and relatively efficient. In addition, recurrent power streams from the steering thrusters feed back into the ship's linear engines during afterburning modes, reducing or even reversing the additional energy cost associated with using afterburners."

outfit `"Aqra" Inductive Reverser`
	category "Engines"
	series "Engines"
	index 11022
	"cost" 140000
	thumbnail "outfit/small successor reverse"
	licenses
		"Successor"
	"mass" 15
	"outfit space" -15
	"weapon capacity" -15
	"reverse thrust" 15.8
	"reverse thrusting energy" 0.9
	"reverse thrusting heat" 0.7
	"afterburner energy" -0.52
	"reverse flare sprite" "effect/successor flare/small"
		"frame rate" 20
	"reverse flare sound" "ion small"
	description "The inductive thruster technology used by the Successors is most similar to the ion thrusters used in human space, but the more powerful magnetic fields utilized by these thrusters lets them generate substantially more thrust than any comparable human ion thruster."
	description "	Because a reverse thruster must be facing forwards, it must be installed in the weapon section of your ship instead of the engine section."

outfit `"Chyyra" Inductive Thruster`
	category "Engines"
	series "Engines"
	index 11031
	"cost" 680000
	thumbnail "outfit/medium successor thruster"
	licenses
		"Successor"
	"mass" 40
	"outfit space" -40
	"engine capacity" -40
	"thrust" 48.0
	"thrusting energy" 2.7
	"thrusting heat" 1.8
	"afterburner thrust" 72.0
	"afterburner shields" 8.0
	"afterburner heat" 4.0
	"afterburner energy" 2.7
	"afterburner effect" "medium successor afterburner"
	"flare sprite" "effect/successor flare/medium"
		"frame rate" 20
	"flare sound" "ion medium"
	description "This larger set of inductive thrusters is impressively efficient under low power, and produces an equally impressive amount of thrust in its high-power mode. With these, even large and apparently lumbering Successor ships can suddenly become substantially more agile when under threat."

outfit `"Chyyra" Inductive Steering`
	category "Engines"
	series "Engines"
	index 11030
	"cost" 560000
	thumbnail "outfit/medium successor steering"
	licenses
		"Successor"
	"mass" 32
	"outfit space" -32
	"engine capacity" -32
	"afterburner energy" -1.4
	"turn" 1357.5
	"turning energy" 2.3
	"turning heat" 1.7
	"steering flare sprite" "effect/successor flare/medium"
		"frame rate" 20
	"steering flare sound" "ion medium"
	description "While not particularly powerful for its size, this set of inductive steering engines is extraordinarily efficient, allowing large Successor vessels to remain relatively nimble even when equipped with very small generators."

outfit `"Chyyra" Inductive Reverser`
	category "Engines"
	series "Engines"
	index 11032
	"cost" 590000
	thumbnail "outfit/medium successor reverse"
	licenses
		"Successor"
	"mass" 24
	"outfit space" -24
	"weapon capacity" -24
	"reverse thrust" 33.0
	"reverse thrusting energy" 2.1
	"reverse thrusting heat" 1.6
	"afterburner energy" -1.2
	"reverse flare sprite" "effect/successor flare/medium"
		"frame rate" 20
	"reverse flare sound" "ion medium"
	description "This large reverse thruster sees use in both commerce and warfare, speeding up the traversal of trade routes in the former situation and enhancing combat agility in the latter."
	description "	Because a reverse thruster must be facing forwards, it must be installed in the weapon section of your ship instead of the engine section."

outfit `"Veusa" Inductive Thruster`
	category "Engines"
	series "Engines"
	index 11041
	"cost" 3550000
	thumbnail "outfit/large successor thruster"
	licenses
		"Successor"
	"mass" 65
	"outfit space" -65
	"engine capacity" -65
	"thrust" 82.0
	"thrusting energy" 4.8
	"thrusting heat" 3.15
	"afterburner thrust" 123.0
	"afterburner shields" 12.2
	"afterburner heat" 8.3
	"afterburner energy" 4.8
	"afterburner effect" "large successor afterburner"
	"flare sprite" "effect/successor flare/large"
		"frame rate" 20
	"flare sound" "ion large"
	description `The largest of the Successors' pulsed inductive thrusters, the Veusa is used primarily to propel their large warships and freighters. While its high-performance mode is powerful enough to accelerate even the largest vessels to high speeds, it also drains shield power remarkably quickly; this is clearly meant to be paired with one of the Successors' fast-recharging shield generators.`

outfit `"Veusa" Inductive Steering`
	category "Engines"
	series "Engines"
	index 11040
	"cost" 2925000
	thumbnail "outfit/large successor steering"
	licenses
		"Successor"
	"mass" 42
	"outfit space" -42
	"engine capacity" -42
	"afterburner energy" -2.4
	"turn" 1850
	"turning energy" 3.15
	"turning heat" 2.54
	"steering flare sprite" "effect/successor flare/large"
		"frame rate" 20
	"steering flare sound" "ion large"
	description `The Veusa series of Successor steering units is significantly smaller than comparable human engines, allowing the Successors to gain some flexibility in the engine layouts of their large ships.`

outfit `"Veusa" Inductive Reverser`
	category "Engines"
	series "Engines"
	index 11042
	"cost" 3050000
	thumbnail "outfit/large successor reverse"
	licenses
		"Successor"
	"mass" 35
	"outfit space" -35
	"weapon capacity" -35
	"afterburner energy" -2.1
	"reverse thrust" 51.0
	"reverse thrusting energy" 3.5
	"reverse thrusting heat" 2.8
	"reverse flare sprite" "effect/successor flare/large"
		"frame rate" 20
	"reverse flare sound" "ion large"
	description "While the invertebrate Successors are relatively unaffected, human pilots must take care when using a reverse thruster this large to avoid dangerous g-force stress on the body."
	description "	Because a reverse thruster must be facing forwards, it must be installed in the weapon section of your ship instead of the engine section."


outfit "Multimodal Armor: Light"
	category "Systems"
	series "Special Systems"
	index 11010
	thumbnail "outfit/successor armor light"
	licenses
		"High Houses"
	"hull protection" .1
	"inertia reduction" .15
	"multimodal armor" -1
	"unplunderable" 1
	description "The metamaterial armor of Successor warships can be altered in an appropriately equipped spaceport to change its attributes."
	description "	This configuration introduces well-ordered nanoscale voids into the armor's structure, reducing a warship's mass without compromising structural integrity."

outfit "Multimodal Armor: Heavy"
	category "Systems"
	series "Special Systems"
	index 11020
	thumbnail "outfit/successor armor heavy"
	licenses
		"High Houses"
	"hull protection" .2
	"multimodal armor" -1
	"unplunderable" 1
	description "The metamaterial armor of Successor warships can be altered in an appropriately equipped spaceport to change its attributes."
	description "	This configuration strengthens the bonds between the atoms making up the armor, increasing its resistance to direct damage."

outfit "Multimodal Armor: Regen"
	category "Systems"
	series "Special Systems"
	index 11030
	thumbnail "outfit/successor armor regen"
	licenses
		"High Houses"
	"hull repair multiplier" .75
	"multimodal armor" -1
	"unplunderable" 1
	description "The metamaterial armor of Successor warships can be altered in an appropriately equipped spaceport to change its attributes."
	description "	This configuration increases the plasticity of the armor, greatly increasing the effectiveness of in-combat repair efforts."

outfit "Multimodal Armor: Keystone"
	category "Systems"
	series "Special Systems"
	index 11040
	thumbnail "outfit/successor armor keystone"
	licenses
		"High Houses"
	cost 10000000
	"quantum keystone" 1
	"scan interference" 3
	"multimodal armor" -1
	"unplunderable" 1
	description "The metamaterial armor of Successor warships can be altered in an appropriately equipped spaceport to change its attributes."
	description "	This configuration allows a vessel equipped with it to safely pass through unstable wormholes. As a side effect, it also substantially interferes with external scans of a vessel's cargo or outfits."


outfit "Kinetic Rail Rifle"
	category "Hand to Hand"
	series "H2H"
	index 11010
	thumbnail "outfit/railgun h2h"
	licenses "High Houses"
	cost 72000
	"capture attack" 1.9
	"capture defense" 3.2
	"unplunderable" 1
	description "While projectile weapons of this scale are considered obsolete in human space, having been superseded by laser weaponry, the Successors' generations of experience with high-power kinetic weapons have allowed them to produce this particularly terrifying railgun rifle, firing projectiles capable of piercing body armor and even intervening bulkheads. Particularly effective at repelling boarders, it is capable of interfacing with a Successor ship's computer and surveillance systems, routing target information to a built-in display."


effect "tiny successor afterburner"
	sprite "effect/successor flare/afterburner/afterburner"
		"frame rate" 20
		"scale" 0.20
	zooms
	sound "successor afterburner tiny"
	"sound category" "afterburner"
	lifetime 1

effect "small successor afterburner"
	sprite "effect/successor flare/afterburner/afterburner"
		"frame rate" 20
		"scale" 0.36
	zooms
	sound "successor afterburner small"
	"sound category" "afterburner"
	lifetime 1

effect "medium successor afterburner"
	sprite "effect/successor flare/afterburner/afterburner"
		"frame rate" 20
		"scale" 0.6
	zooms
	sound "successor afterburner medium"
	"sound category" "afterburner"
	lifetime 1

effect "large successor afterburner"
	sprite "effect/successor flare/afterburner/afterburner"
		"frame rate" 20
	zooms
	sound "successor afterburner large"
	"sound category" "afterburner"
	lifetime 1
