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#ifndef nsLookAndFeel_h_
#define nsLookAndFeel_h_
#include "nsXPLookAndFeel.h"

class nsLookAndFeel: public nsXPLookAndFeel {
public:
  nsLookAndFeel();
  virtual ~nsLookAndFeel();

  nsresult NativeGetColor(const nsColorID aID, nscolor &aColor);
  NS_IMETHOD GetMetric(const nsMetricID aID, PRInt32 & aMetric);
  NS_IMETHOD GetMetric(const nsMetricFloatID aID, float & aMetric);

protected:

  // Apple hasn't defined a constant for scollbars with two arrows on each end, so we'll use this one.
  static const int kThemeScrollBarArrowsBoth = 2;
  static const int kThemeScrollBarArrowsUpperLeft = 3;

typedef enum {
  //theme accent variation colours on Mac OS,
  //offsets into Platinum theme variation colour table
  eColorOffset_mac_accentlightesthighlight,
  eColorOffset_mac_accentregularhighlight,
  eColorOffset_mac_accentface,
  eColorOffset_mac_accentlightshadow,
  eColorOffset_mac_accentregularshadow,
  eColorOffset_mac_accentdarkshadow,
  eColorOffset_mac_accentdarkestshadow
} nsMacAccentColorOffset;

  NS_IMETHOD GetMacBrushColor(const PRInt32 aBrushType, nscolor & aColor, const nscolor & aDefaultColor);
  NS_IMETHOD GetMacTextColor(const PRInt32 aTextType, nscolor & aColor, const nscolor & aDefaultColor);
  NS_IMETHOD GetMacAccentColor(const nsMacAccentColorOffset aAccent, nscolor & aColor, const nscolor & aDefaultColor);

  PRUnichar GetPasswordCharacter() {
    // unicode value for the bullet character, used for password textfields.
    return 0x2022;
  }
};

#endif // nsLookAndFeel_h_
