/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Corporation code.
 *
 * The Initial Developer of the Original Code is Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2011
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *   Bas Schouten <bschouten@mozilla.com>
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

#include "2D.h"

#ifdef USE_CAIRO
#include "DrawTargetCairo.h"
#endif

#ifdef USE_SKIA
#include "DrawTargetSkia.h"
#ifdef XP_MACOSX
#include "ScaledFontMac.h"
#endif
#include "ScaledFontSkia.h"
#endif

#ifdef WIN32
#include "DrawTargetD2D.h"
#include "ScaledFontDWrite.h"
#include <d3d10_1.h>
#endif


#include "Logging.h"

#ifdef PR_LOGGING
PRLogModuleInfo *sGFX2DLog = PR_NewLogModule("gfx2d");
#endif

namespace mozilla {
namespace gfx {

// XXX - Need to define an API to set this.
int sGfxLogLevel = LOG_DEBUG;

#ifdef WIN32
ID3D10Device1 *Factory::mD3D10Device;
#endif

TemporaryRef<DrawTarget>
Factory::CreateDrawTarget(BackendType aBackend, const IntSize &aSize, SurfaceFormat aFormat)
{
  switch (aBackend) {
#ifdef WIN32
  case BACKEND_DIRECT2D:
    {
      RefPtr<DrawTargetD2D> newTarget;
      newTarget = new DrawTargetD2D();
      if (newTarget->Init(aSize, aFormat)) {
        return newTarget;
      }
      break;
    }
#endif
#ifdef USE_SKIA
  case BACKEND_SKIA:
    {
      RefPtr<DrawTargetSkia> newTarget;
      newTarget = new DrawTargetSkia();
      if (newTarget->Init(aSize, aFormat)) {
        return newTarget;
      }
      break;
    }
#endif
  default:
    gfxDebug() << "Invalid draw target type specified.";
    return NULL;
  }

  gfxDebug() << "Failed to create DrawTarget, Type: " << aBackend << " Size: " << aSize;
  // Failed
  return NULL;
}

TemporaryRef<ScaledFont>
Factory::CreateScaledFontForNativeFont(const NativeFont &aNativeFont, Float aSize)
{
  switch (aNativeFont.mType) {
#ifdef WIN32
  case NATIVE_FONT_DWRITE_FONT_FACE:
    {
      return new ScaledFontDWrite(static_cast<IDWriteFontFace*>(aNativeFont.mFont), aSize);
    }
#endif
#ifdef USE_SKIA
#ifdef XP_MACOSX
  case NATIVE_FONT_MAC_FONT_FACE:
    {
      return new ScaledFontMac(static_cast<CGFontRef>(aNativeFont.mFont), aSize);
    }
#endif
  case NATIVE_FONT_SKIA_FONT_FACE:
    {
      return new ScaledFontSkia(static_cast<gfxFont*>(aNativeFont.mFont), aSize);
    }
#endif
  default:
    gfxWarning() << "Invalid native font type specified.";
    return NULL;
  }
}

#ifdef WIN32
TemporaryRef<DrawTarget>
Factory::CreateDrawTargetForD3D10Texture(ID3D10Texture2D *aTexture, SurfaceFormat aFormat)
{
  RefPtr<DrawTargetD2D> newTarget;

  newTarget = new DrawTargetD2D();
  if (newTarget->Init(aTexture, aFormat)) {
    return newTarget;
  }

  gfxWarning() << "Failed to create draw target for D3D10 texture.";

  // Failed
  return NULL;
}

void
Factory::SetDirect3D10Device(ID3D10Device1 *aDevice)
{
  mD3D10Device = aDevice;
}

ID3D10Device1*
Factory::GetDirect3D10Device()
{
  return mD3D10Device;
}

#endif // XP_WIN

#ifdef USE_CAIRO
TemporaryRef<DrawTarget>
Factory::CreateDrawTargetForCairoSurface(cairo_surface_t* aSurface)
{
  RefPtr<DrawTargetCairo> newTarget = new DrawTargetCairo();
  if (newTarget->Init(aSurface)) {
    return newTarget;
  }

  return NULL;
}
#endif

}
}
