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#ifndef __com_sun_star_rendering_XIntegerBitmapColorSpace_idl__
#define __com_sun_star_rendering_XIntegerBitmapColorSpace_idl__

#include <com/sun/star/rendering/XColorSpace.idl>

module com { module sun { module star { module rendering {

/** A color space for integer bitmap formats<p>

    This interface encapsulates all information specific to a certain
    integer bitmap color space, like for example 1555 ARGB. Note that
    the individual elements of the integer color representation
    sequence need not correspond to the color space's components -
    instead, the color components might be packed back-to-back into
    those bytes, as they appear in the raw bitmap data.<p>
 */
interface XIntegerBitmapColorSpace : XColorSpace
{
    /** Query number of bits used per bitmap pixel.<p>

        This method yields the total number of bits used for a color
        value. At the associated XIntegerBitmap, the
        XIntegerBitmap::setPixel() method will expect
        a sequence of ceil(BitsPerPixel/8) bytes, and the
        XIntegerReadOnlyBitmap::getPixel() will
        return that number of bytes. Similarly, the color conversion
        expect input data in multiples of ceil(BitsPerPixel/8), and
        also return converted data in chunks of this.<p>
     */
    long                     getBitsPerPixel();

    /** Query the number of bits used for each component.<p>

        This method returns a sequence of integers, each denoting the
        number of bits occupied by the respective component. The sum
        of all component bits must be less or equal than the value
        returned from getBitsPerPixel(). If the sum is
        less, excess bits are always kept in the most significant bits
        of a pixel. Color components will appear in the byte sequences
        returned from the XIntegerBitmap methods in the
        order defined here, with the first element starting from the
        least significant bits of the pixel, etc.<p>

        @remark For the typical 32 bit RGBA color data, the four
        values would all contain the value eight. For a 16 bit 1555
        ARGB format, with mask values 0x8000 for alpha, 0x7C for red,
        0x3E for green and 0x1F for blue, the values would be 5, 5, 5,
        1, in that order.
     */
    sequence<long>           getComponentBitCounts();

    /** Query whether color data bytes need to be swapped.<p>

        @return `TRUE`, This method returns the endianness of the color
        data. The value is one of the Endianness
        constants. If color data is represented using more than one
        byte, the actual channel positions are specified using bit
        positions. Therefore, depending on the architecture, the
        actual color data bytes might need to get swapped, for the
        bits to align properly.<p>

        @remark with a 16 bit 565 RGB format, written on a big endian
        architecture, a destination machine using little endian CPU
        will need to swap the bytes, in order to keep the green
        channel bits together.
     */
    byte                     getEndianness();


    /** Convert integer bitmap color to generic IEEE double device
        color of another color space.<p>

        Color values are properly rounded and clipped, to be valid in
        the target color space.<p>

        @param deviceColor Sequence of device color components. Is
        permitted to contain more than one device color element,
        therefore, batch conversion of multiple color values is
        possible.<p>

        @return the corresponding sequence of device colors in the
        target color space

        @throws a
        com::sun::star::lang::IllegalArgumentException,
        if the input sequence does not match the device color format.
     */
    sequence<ColorComponent> convertFromIntegerColorSpace( [in] sequence<byte> deviceColor, [in] XColorSpace targetColorSpace )
        raises (com::sun::star::lang::IllegalArgumentException);

    /** Convert integer bitmap color to integer bitmap color of
        another integer bitmap color space.<p>

        Color values are properly rounded and clipped, to be valid in
        the target color space.<p>

        @param deviceColor Sequence of device color components. Is
        permitted to contain more than one device color element,
        therefore, batch conversion of multiple color values is
        possible.<p>

        @return the corresponding sequence of device colors in the
        target color space

        @throws a
        com::sun::star::lang::IllegalArgumentException,
        if the input sequence does not match the device color format.
     */
    sequence<byte>           convertToIntegerColorSpace( [in] sequence<byte> deviceColor, [in] XIntegerBitmapColorSpace targetColorSpace )
        raises (com::sun::star::lang::IllegalArgumentException);

    /** Convert color value in this color space to sRGB color values.<p>

        Any information not representable in the RGBColor
        struct is discarded during the conversion. This includes alpha
        information.  Color values are properly rounded and clipped,
        to be valid in the target color space.<p>

        @param deviceColor Sequence of device color components. Is
        permitted to contain more than one device color element,
        therefore, batch conversion of multiple color values is
        possible.

        @return the corresponding sequence of sRGB colors.

        @see XIntegerBitmapColorSpace::convertIntegerToARGB()

        @throws a
        com::sun::star::lang::IllegalArgumentException,
        if the input sequence does not match the device color format.
     */
    sequence<RGBColor>       convertIntegerToRGB( [in] sequence<byte> deviceColor )
        raises (com::sun::star::lang::IllegalArgumentException);

    /** Convert color value in this color space to sRGB color values,
        with linear alpha.<p>

        If the given input color does not carry alpha information, an
        alpha value of 1.0 (fully opaque) is assumed.  Color values
        are properly rounded and clipped, to be valid in the target
        color space.<p>

        @param deviceColor Sequence of device color components. Is
        permitted to contain more than one device color element,
        therefore, batch conversion of multiple color values is
        possible.

        @return the corresponding sequence of sRGB colors.

        @throws a
        com::sun::star::lang::IllegalArgumentException,
        if the input sequence does not match the device color format.
     */
    sequence<ARGBColor>      convertIntegerToARGB( [in] sequence<byte> deviceColor )
        raises (com::sun::star::lang::IllegalArgumentException);

    /** Convert color value in this color space to premultiplied sRGB
        color values, with linear alpha.<p>

        If the given input color does not carry alpha information, an
        alpha value of 1.0 (fully opaque) is assumed.  Color values
        are properly rounded and clipped, to be valid in the target
        color space. The resulting individual RGB color values are
        premultiplied by the alpha value (e.g. if alpha is 0.5, each
        color value has only half of the original intensity).<p>

        @param deviceColor Sequence of device color components. Is
        permitted to contain more than one device color element,
        therefore, batch conversion of multiple color values is
        possible.

        @return the corresponding sequence of sRGB colors.

        @throws a
        com::sun::star::lang::IllegalArgumentException,
        if the input sequence does not match the device color format.
     */
    sequence<ARGBColor>      convertIntegerToPARGB( [in] sequence<byte> deviceColor )
        raises (com::sun::star::lang::IllegalArgumentException);

    /** Convert sRGB color to an integer representation in this color
        space.<p>

        If this color space conveys alpha information, it is assumed
        be fully opaque for the given RGB color value.  Color values
        are properly rounded and clipped, to be valid in the target
        color space.<p>

        @param rgbColor Sequence of sRGB color components. Is
        permitted to contain more than one color element, therefore,
        batch conversion of multiple color values is possible.

        @return the corresponding sequence of device colors.

        @throws a
        com::sun::star::lang::IllegalArgumentException,
        if the input sequence does not match the device color format.
     */
    sequence<byte>           convertIntegerFromRGB( [in] sequence<RGBColor> rgbColor )
        raises (com::sun::star::lang::IllegalArgumentException);

    /** Convert sRGB color with linear alpha into this color space.<p>

        If this color space does not convey alpha information, the
        specified alpha value is silently ignored.  Color values are
        properly rounded and clipped, to be valid in the target color
        space.<p>

        @param rgbColor Sequence of sRGB color components. Is
        permitted to contain more than one color element, therefore,
        batch conversion of multiple color values is possible.

        @return the corresponding sequence of device colors.

        @throws a
        com::sun::star::lang::IllegalArgumentException,
        if the input sequence does not match the device color format.
     */
    sequence<byte>           convertIntegerFromARGB( [in] sequence<ARGBColor> rgbColor )
        raises (com::sun::star::lang::IllegalArgumentException);

    /** Convert premultiplied sRGB color with linear alpha into this
       color space.<p>

        If this color space does not convey alpha information, the
        specified alpha value is silently ignored.  Color values are
        properly rounded and clipped, to be valid in the target color
        space.<p>

        @param rgbColor Sequence of sRGB color components. Is
        permitted to contain more than one color element, therefore,
        batch conversion of multiple color values is possible. The
        individual RGB color values are assumed to be premultiplied by
        the alpha value already.

        @return the corresponding sequence of device colors.

        @throws a
        com::sun::star::lang::IllegalArgumentException,
        if the input sequence does not match the device color format.
     */
    sequence<byte>           convertIntegerFromPARGB( [in] sequence<ARGBColor> rgbColor )
        raises (com::sun::star::lang::IllegalArgumentException);
};

}; }; }; };

#endif

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