win_example.c

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win_example.c
/*
* gcc -o win_example win_example.c `pkg-config --cflags --libs elementary ecore-x`
*/
#ifdef HAVE_ELEMENTARY_X
# include <Ecore_X.h>
#endif
#include <Elementary.h>
static Evas_Object *win2;
static void
_btn_activate_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_win_activate(data);
}
static void
_btn_lower_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_win_lower(data);
}
static void
_btn_raise_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_win_raise(data);
}
static void
_btn_borderless_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
Eina_Bool flag = elm_win_borderless_get(data);
elm_win_borderless_set(data, !flag);
}
static void
_btn_shaped_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
Eina_Bool flag = elm_win_shaped_get(data);
elm_win_shaped_set(data, !flag);
}
static void
_btn_alpha_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
Eina_Bool flag = elm_win_alpha_get(data);
elm_win_alpha_set(data, !flag);
}
static void
_btn_fullscreen_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
Eina_Bool flag = elm_win_fullscreen_get(data);
elm_win_fullscreen_set(data, !flag);
}
static void
_btn_maximized_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
Eina_Bool flag = elm_win_maximized_get(data);
elm_win_maximized_set(data, !flag);
}
static void
_btn_iconified_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
Eina_Bool flag = elm_win_iconified_get(data);
elm_win_iconified_set(data, !flag);
}
static void
_btn_rotation_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
int angle = elm_win_rotation_get(data);
angle = (angle + 90) % 360;
elm_win_rotation_set(data, angle);
}
static void
_btn_rotation_resize_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
int angle = elm_win_rotation_get(data);
angle = (angle + 90) % 360;
elm_win_rotation_with_resize_set(data, angle);
}
static void
_btn_sticky_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
Eina_Bool flag = elm_win_sticky_get(data);
elm_win_sticky_set(data, !flag);
}
static void
_yes_quit_cb(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
elm_exit();
}
static void
_no_quit_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
evas_object_del(data);
}
static void
_main_win_del_cb(void *data EINA_UNUSED, Evas_Object *obj, void *event EINA_UNUSED)
{
Evas_Object *msg, *box, *box2, *btn, *lbl, *sep;
msg = elm_notify_add(obj);
elm_notify_align_set(msg, 0.5, 0.5);
elm_notify_allow_events_set(msg, EINA_FALSE);
evas_object_show(msg);
box = elm_box_add(obj);
evas_object_size_hint_weight_set(box, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(box, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_object_content_set(msg, box);
evas_object_show(box);
lbl = elm_label_add(obj);
elm_object_text_set(lbl, "Really want quit?");
evas_object_size_hint_weight_set(lbl, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(lbl, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_box_pack_end(box, lbl);
evas_object_show(lbl);
sep = elm_separator_add(obj);
elm_separator_horizontal_set(sep, EINA_TRUE);
elm_box_pack_end(box, sep);
evas_object_show(sep);
box2 = elm_box_add(obj);
elm_box_horizontal_set(box2, EINA_TRUE);
evas_object_size_hint_weight_set(box2, EVAS_HINT_EXPAND, 0.0);
evas_object_size_hint_align_set(box2, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_box_pack_end(box, box2);
evas_object_show(box2);
btn = elm_button_add(obj);
elm_object_text_set(btn, "Yes");
elm_box_pack_end(box2, btn);
evas_object_show(btn);
evas_object_smart_callback_add(btn, "clicked", _yes_quit_cb, NULL);
btn = elm_button_add(obj);
elm_object_text_set(btn, "No");
elm_box_pack_end(box2, btn);
evas_object_show(btn);
evas_object_smart_callback_add(btn, "clicked", _no_quit_cb, msg);
}
static void
_force_focus_cb(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
#ifdef HAVE_ELEMENTARY_X
Ecore_X_Window xwin = elm_win_xwindow_get(data);
ecore_x_window_focus(xwin);
#endif
}
static void
_win_focused_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event EINA_UNUSED)
{
const char *name = data;
printf("Window focused: %s\n", name);
}
static Eina_Bool
key_down()
{
elm_win_fullscreen_set(win2, 0);
return ECORE_CALLBACK_PASS_ON;
}
EAPI_MAIN int
elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
{
Evas_Object *win, *bigbox, *box, *btn, *o;
char buf[256];
elm_app_info_set(elm_main, "elementary", "images/logo.png");
win = elm_win_util_standard_add("win-example", "Elm_Win Example");
elm_win_focus_highlight_enabled_set(win, EINA_TRUE);
evas_object_smart_callback_add(win, "focus,in", _win_focused_cb, "mainwin");
evas_object_smart_callback_add(win, "delete,request", _main_win_del_cb,
NULL);
ecore_event_handler_add(ECORE_EVENT_KEY_DOWN, key_down, NULL);
bigbox = elm_box_add(win);
elm_box_horizontal_set(bigbox, EINA_TRUE);
evas_object_size_hint_weight_set(bigbox, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_win_resize_object_add(win, bigbox);
evas_object_show(bigbox);
box = elm_box_add(win);
evas_object_size_hint_weight_set(box, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(box, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_box_pack_end(bigbox, box);
evas_object_show(box);
win2 = elm_win_add(NULL, "sub-win-example", ELM_WIN_DIALOG_BASIC);
elm_win_autodel_set(win2, EINA_TRUE);
elm_win_title_set(win2, "Managed window");
evas_object_show(win2);
evas_object_smart_callback_add(win2, "focus,in", _win_focused_cb, "managed");
o = elm_icon_add(win2);
sprintf(buf, "%s/images/logo.png", elm_app_data_dir_get());
elm_image_file_set(o, buf, NULL);
elm_image_resizable_set(o, EINA_FALSE, EINA_FALSE);
elm_image_no_scale_set(o, EINA_TRUE);
elm_win_resize_object_add(win2, o);
evas_object_show(o);
o = elm_label_add(win);
elm_object_text_set(o, "<b>Managed Window</b>");
elm_box_pack_end(box, o);
evas_object_show(o);
#define WIN_ACTION(name) \
do { \
btn = elm_button_add(win); \
elm_object_text_set(btn, #name); \
elm_box_pack_end(box, btn); \
evas_object_show(btn); \
evas_object_smart_callback_add(btn, "clicked", _btn_##name##_cb, win2); \
} while (0)
WIN_ACTION(activate);
WIN_ACTION(lower);
WIN_ACTION(raise);
WIN_ACTION(borderless);
WIN_ACTION(shaped);
WIN_ACTION(alpha);
WIN_ACTION(fullscreen);
WIN_ACTION(maximized);
WIN_ACTION(iconified);
WIN_ACTION(rotation);
WIN_ACTION(rotation_resize);
WIN_ACTION(sticky);
box = elm_box_add(win);
evas_object_size_hint_weight_set(box, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_size_hint_align_set(box, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_box_pack_end(bigbox, box);
evas_object_show(box);
win2 = elm_win_util_standard_add("sub-win-example2", "Non-managed window");
elm_win_autodel_set(win2, EINA_TRUE);
elm_win_override_set(win2, EINA_TRUE);
evas_object_show(win2);
evas_object_smart_callback_add(win2, "focus,in", _win_focused_cb,
"override");
bigbox = elm_box_add(win2);
evas_object_size_hint_weight_set(bigbox, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_win_resize_object_add(win2, bigbox);
evas_object_show(bigbox);
o = elm_label_add(win2);
elm_object_text_set(o, "This window should have no borders or titlebar.<ps>"
"It was set in override mode, so the Window Manager<ps>"
"should ignore everything about it.<ps>"
"It's up to the program to handle it properly, and some"
"of the actions performed on it may not have any effect."
);
elm_box_pack_end(bigbox, o);
evas_object_show(o);
o = elm_entry_add(win2);
elm_object_text_set(o, "See if you can focus me");
elm_entry_single_line_set(o, EINA_TRUE);
elm_entry_scrollable_set(o, EINA_TRUE);
evas_object_size_hint_weight_set(o, EVAS_HINT_EXPAND, 0.0);
evas_object_size_hint_align_set(o, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_box_pack_end(bigbox, o);
evas_object_show(o);
o = elm_separator_add(win2);
elm_separator_horizontal_set(o, EINA_TRUE);
elm_box_pack_end(bigbox, o);
evas_object_show(o);
o = elm_button_add(win2);
elm_object_text_set(o, "Focus me");
elm_box_pack_end(bigbox, o);
evas_object_show(o);
evas_object_smart_callback_add(o, "clicked", _force_focus_cb, win2);
o = elm_label_add(win);
elm_object_text_set(o, "<b>Override Window</b>");
elm_box_pack_end(box, o);
evas_object_show(o);
WIN_ACTION(activate);
WIN_ACTION(lower);
WIN_ACTION(raise);
WIN_ACTION(borderless);
WIN_ACTION(shaped);
WIN_ACTION(alpha);
WIN_ACTION(fullscreen);
WIN_ACTION(maximized);
WIN_ACTION(iconified);
WIN_ACTION(rotation);
WIN_ACTION(rotation_resize);
WIN_ACTION(sticky);
evas_object_resize(win, 400, 400);
evas_object_show(win);
elm_run();
return 0;
}
ELM_MAIN()
Ecore_X.h
Ecore functions for dealing with the X Windows System.
EVAS_HINT_EXPAND
#define EVAS_HINT_EXPAND
Use with evas_object_size_hint_weight_set(), evas_object_size_hint_weight_get(), evas_object_size_hin...
Definition: Evas_Common.h:297
EVAS_HINT_FILL
#define EVAS_HINT_FILL
Use with evas_object_size_hint_align_set(), evas_object_size_hint_align_get(), evas_object_size_hint_...
Definition: Evas_Common.h:298
ecore_event_handler_add
Ecore_Event_Handler * ecore_event_handler_add(int type, Ecore_Event_Handler_Cb func, const void *data)
Adds an event handler.
Definition: ecore_events.c:13
ECORE_CALLBACK_PASS_ON
#define ECORE_CALLBACK_PASS_ON
Return value to pass event to next handler.
Definition: Ecore_Common.h:155
ecore_x_window_focus
EAPI void ecore_x_window_focus(Ecore_X_Window win)
Sets the focus to the window win.
Definition: ecore_x_window.c:650
EINA_TRUE
#define EINA_TRUE
boolean value TRUE (numerical value 1)
Definition: eina_types.h:539
EINA_FALSE
#define EINA_FALSE
boolean value FALSE (numerical value 0)
Definition: eina_types.h:533
Eina_Bool
unsigned char Eina_Bool
Type to mimic a boolean.
Definition: eina_types.h:527
EINA_UNUSED
#define EINA_UNUSED
Used to indicate that a function parameter is purposely unused.
Definition: eina_types.h:339
elm_app_info_set
void elm_app_info_set(void *mainfunc, const char *dom, const char *checkfile)
Re-locate the application somewhere else after compilation, if the developer wishes for easier distri...
Definition: elm_main.c:496
elm_app_data_dir_get
const char * elm_app_data_dir_get(void)
Get the application's run time data prefix directory, as set by elm_app_info_set() and the way (envir...
Definition: elm_main.c:586
elm_box_horizontal_set
void elm_box_horizontal_set(Elm_Box *obj, Eina_Bool horizontal)
Set the horizontal orientation.
Definition: elm_box_eo.legacy.c:27
elm_box_add
Evas_Object * elm_box_add(Evas_Object *parent)
Add a new box to the parent.
Definition: elm_box.c:363
elm_box_pack_end
void elm_box_pack_end(Elm_Box *obj, Efl_Canvas_Object *subobj)
Add an object at the end of the pack list.
Definition: elm_box_eo.legacy.c:57
elm_button_add
Evas_Object * elm_button_add(Evas_Object *parent)
Add a new button to the parent's canvas.
Definition: efl_ui_button.c:459
elm_entry_scrollable_set
void elm_entry_scrollable_set(Elm_Entry *obj, Eina_Bool scroll)
Enable or disable scrolling in entry.
Definition: elm_entry_eo.legacy.c:3
elm_entry_single_line_set
void elm_entry_single_line_set(Elm_Entry *obj, Eina_Bool single_line)
Sets the entry to single line mode.
Definition: elm_entry_eo.legacy.c:123
elm_entry_add
Evas_Object * elm_entry_add(Evas_Object *parent)
This adds an entry to parent object.
Definition: elm_entry.c:4184
ELM_MAIN
#define ELM_MAIN()
macro to be used after the elm_main() function
Definition: elm_general.h:556
elm_exit
void elm_exit(void)
Ask to exit Elementary's main loop.
Definition: elm_main.c:1373
elm_run
void elm_run(void)
Run Elementary's main loop.
Definition: elm_main.c:1357
elm_icon_add
Evas_Object * elm_icon_add(Evas_Object *parent)
Add a new icon object to the parent.
Definition: elm_icon.c:613
elm_image_no_scale_set
void elm_image_no_scale_set(Evas_Object *obj, Eina_Bool no_scale)
Control scaling behaviour of this object.
Definition: efl_ui_image.c:2638
elm_image_resizable_set
void elm_image_resizable_set(Evas_Object *obj, Eina_Bool up, Eina_Bool down)
Control if the object is (up/down) resizable.
Definition: efl_ui_image.c:2656
elm_image_file_set
Eina_Bool elm_image_file_set(Evas_Object *obj, const char *file, const char *group)
Set the file that will be used as the image's source.
Definition: efl_ui_image.c:2435
elm_label_add
Evas_Object * elm_label_add(Evas_Object *parent)
Add a new label to the parent.
Definition: elm_label.c:421
elm_notify_align_set
void elm_notify_align_set(Elm_Notify *obj, double horizontal, double vertical)
Set the alignment of the notify object.
Definition: elm_notify_eo.legacy.c:3
elm_notify_add
Evas_Object * elm_notify_add(Evas_Object *parent)
Add a new notify to the parent.
Definition: elm_notify.c:478
elm_notify_allow_events_set
void elm_notify_allow_events_set(Elm_Notify *obj, Eina_Bool allow)
Sets whether events should be passed to by a click outside its area.
Definition: elm_notify_eo.legacy.c:15
elm_separator_add
Evas_Object * elm_separator_add(Evas_Object *parent)
Add a separator object to parent.
Definition: elm_separator.c:49
elm_win_activate
void elm_win_activate(Evas_Object *obj)
Activate a window object.
Definition: efl_ui_win.c:9804
elm_win_title_set
void elm_win_title_set(Evas_Object *obj, const char *title)
Set the title of the window.
Definition: efl_ui_win.c:8641
elm_win_sticky_set
void elm_win_sticky_set(Evas_Object *obj, Eina_Bool sticky)
Set the sticky state of the window.
Definition: efl_ui_win.c:9715
elm_win_util_standard_add
Evas_Object * elm_win_util_standard_add(const char *name, const char *title)
Adds a window object with standard setup.
Definition: efl_ui_win.c:9582
elm_win_iconified_get
Eina_Bool elm_win_iconified_get(const Evas_Object *obj)
Get the iconified state of a window.
Definition: efl_ui_win.c:9685
elm_win_shaped_set
void elm_win_shaped_set(Evas_Object *obj, Eina_Bool shaped)
Set the shaped state of a window.
Definition: efl_ui_win.c:8617
elm_win_xwindow_get
Ecore_X_Window elm_win_xwindow_get(const Evas_Object *obj)
Get the Ecore_X_Window of an Evas_Object.
Definition: efl_ui_win.c:7934
elm_win_rotation_get
int elm_win_rotation_get(const Evas_Object *obj)
Get the rotation of the window.
Definition: efl_ui_win.c:1794
elm_win_fullscreen_get
Eina_Bool elm_win_fullscreen_get(const Evas_Object *obj)
Get the fullscreen state of a window.
Definition: efl_ui_win.c:9709
elm_win_raise
void elm_win_raise(Eo *obj)
Raise a window object.
Definition: efl_ui_win.c:6233
elm_win_resize_object_add
void elm_win_resize_object_add(Eo *obj, Evas_Object *subobj)
Add subobj as a resize object of window obj.
Definition: efl_ui_win.c:8997
elm_win_lower
void elm_win_lower(Evas_Object *obj)
Lower a window object.
Definition: efl_ui_win.c:8046
elm_win_rotation_with_resize_set
void elm_win_rotation_with_resize_set(Evas_Object *obj, int rotation)
Rotates the window and resizes it.
Definition: efl_ui_win.c:8428
elm_win_borderless_get
Eina_Bool elm_win_borderless_get(const Evas_Object *obj)
Get the borderless state of a window.
Definition: efl_ui_win.c:9752
elm_win_alpha_set
void elm_win_alpha_set(Evas_Object *obj, Eina_Bool alpha)
Set the alpha channel state of a window.
Definition: efl_ui_win.c:9792
elm_win_rotation_set
void elm_win_rotation_set(Evas_Object *obj, int rotation)
Set the rotation of the window.
Definition: efl_ui_win.c:1788
elm_win_alpha_get
Eina_Bool elm_win_alpha_get(const Evas_Object *obj)
Get the alpha channel state of a window.
Definition: efl_ui_win.c:9798
elm_win_fullscreen_set
void elm_win_fullscreen_set(Evas_Object *obj, Eina_Bool fullscreen)
Set the fullscreen state of a window.
Definition: efl_ui_win.c:9703
elm_win_autodel_set
void elm_win_autodel_set(Eo *obj, Eina_Bool autodel)
Set the window's autodel state.
Definition: efl_ui_win.c:6194
elm_win_override_set
void elm_win_override_set(Evas_Object *obj, Eina_Bool override)
Set the override state of a window.
Definition: efl_ui_win.c:8025
elm_win_maximized_set
void elm_win_maximized_set(Evas_Object *obj, Eina_Bool maximized)
Set the maximized state of a window.
Definition: efl_ui_win.c:9691
elm_win_shaped_get
Eina_Bool elm_win_shaped_get(const Evas_Object *obj)
Get the shaped state of a window.
Definition: efl_ui_win.c:8632
elm_win_borderless_set
void elm_win_borderless_set(Evas_Object *obj, Eina_Bool borderless)
Set the borderless state of a window.
Definition: efl_ui_win.c:9746
elm_win_maximized_get
Eina_Bool elm_win_maximized_get(const Evas_Object *obj)
Get the maximized state of a window.
Definition: efl_ui_win.c:9697
elm_win_iconified_set
void elm_win_iconified_set(Evas_Object *obj, Eina_Bool iconified)
Set the iconified state of a window.
Definition: efl_ui_win.c:9679
elm_win_add
Evas_Object * elm_win_add(Evas_Object *parent, const char *name, Elm_Win_Type type)
Adds a window object.
Definition: efl_ui_win.c:9550
elm_win_sticky_get
Eina_Bool elm_win_sticky_get(const Evas_Object *obj)
Get the sticky state of the window.
Definition: efl_ui_win.c:9721
ELM_WIN_DIALOG_BASIC
@ ELM_WIN_DIALOG_BASIC
Used for simple dialog windows.
Definition: elm_win_legacy.h:67
evas_object_show
EVAS_API void evas_object_show(Evas_Object *eo_obj)
Makes the given Evas object visible.
Definition: evas_object_main.c:1814
evas_object_del
EVAS_API void evas_object_del(Evas_Object *obj)
Marks the given Evas object for deletion (when Evas will free its memory).
Definition: evas_object_main.c:928
evas_object_size_hint_weight_set
EVAS_API void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's weight.
Definition: evas_object_main.c:2638
Evas_Object
Efl_Canvas_Object Evas_Object
An Evas Object handle.
Definition: Evas_Common.h:185
evas_object_size_hint_align_set
EVAS_API void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y)
Sets the hints for an object's alignment.
Definition: evas_object_main.c:2650
evas_object_resize
EVAS_API void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h)
Changes the size of the given Evas object.
Definition: evas_object_main.c:1236
evas_object_smart_callback_add
EVAS_API void evas_object_smart_callback_add(Evas_Object *eo_obj, const char *event, Evas_Smart_Cb func, const void *data)
Add (register) a callback function to the smart event specified by event on the smart object obj.
Definition: evas_object_smart.c:1040