#textdomain wesnoth-lib

#ifndef AI_CA_GOTO
{core/macros/ai_candidate_actions.cfg}
#endif

# Note: The Experimental AI and the default AI are currently almost identical.
#       This is a placeholder for future development.
[ai]
    id=experimental_ai
    description=_"Multiplayer_AI^Experimental AI" # wmllint: no spellcheck
    mp_rank=1010

    [stage]
        id=main_loop
        name=ai_default_rca::candidate_action_evaluation_loop
        {AI_CA_GOTO}
        {AI_CA_RECRUIT_RUSHERS}
        {AI_CA_CASTLE_SWITCH}
        {AI_CA_RETREAT_INJURED}
        {AI_CA_GRAB_VILLAGES}
        {AI_CA_SPREAD_POISON}
        #{AI_CA_RECRUITMENT}
        {AI_CA_MOVE_LEADER_TO_GOALS}
        {AI_CA_MOVE_LEADER_TO_KEEP}
        {AI_CA_HIGH_XP_ATTACK}
        {AI_CA_COMBAT}
        {AI_CA_PLACE_HEALERS}
        {AI_CA_HEALING}
        #{AI_CA_VILLAGES}
        {AI_CA_MOVE_TO_TARGETS}
        {AI_CA_LEADER_SHARES_KEEP}
        {AI_CA_MOVE_TO_ANY_ENEMY}
    [/stage]
[/ai]
