
material UniqueMaterial
{
	technique Default
	{
		pass Main
		{
			ambient 0.588 0.588 0.588 1
			diffuse 0.588 0.588 0.588 1
			specular 0.9 0.9 0.9 1 10

			texture_unit
			{
				texture_alias diffuse
				texture UniqueTexture.dds -1
			}
		}

	}

}
