Uses of Class java.awt.GraphicsDevice (Java Platform SE 7 )

## Uses of Class
java.awt.GraphicsDevice

- Packages that use GraphicsDevice
  Package | Description
  --- | ---
  java.awt | Contains all of the classes for creating user interfaces and for painting graphics and images.

- - ### Uses of GraphicsDevice in java.awt

    Methods in java.awt that return GraphicsDevice
    Modifier and Type | Method and Description
    --- | ---
    `abstract GraphicsDevice` | GraphicsEnvironment.`getDefaultScreenDevice()` Returns the default screen `GraphicsDevice`.
    `abstract GraphicsDevice` | GraphicsConfiguration.`getDevice()` Returns the `GraphicsDevice` associated with this `GraphicsConfiguration`.
    `GraphicsDevice` | PointerInfo.`getDevice()` Returns the `GraphicsDevice` where the mouse pointer was at the moment this `PointerInfo` was created.
    `abstract GraphicsDevice[]` | GraphicsEnvironment.`getScreenDevices()` Returns an array of all of the screen `GraphicsDevice` objects.

    Constructors in java.awt with parameters of type GraphicsDevice
    Constructor and Description
    `Robot(GraphicsDevice screen)` Creates a Robot for the given screen device.

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