<?xml version="1.0" standalone="yes" ?>
<scenario>
	<difficulty value="3"/>
	<players>
		<player control="human" faction="indian" team="1"/>
		<player control="closed"  faction="indian" team="1"/>
		<player control="cpu" faction="indian" team="2"/>
		<player control="closed" faction="indian" team="2"/>
	</players>
	<map value="conflict"/>
	<tileset value="birch_forest"/>
	<tech-tree value="megapack"/>
	<default-resources value="true"/>
	<default-units value="true"/>
	<default-victory-conditions value="true"/>

	<scripts>
		<startup>
			startPerformanceTimer()
			showMessage('why', 'm1')
			--togglePauseGame(1)
			--showMessage('presspause', 'm2')
		</startup>
		<unitDied>
			--setCameraPosition(camerapos)
			--if lastDeadUnit()==mycastle then
			--	endPerformanceTimer()
				--clearDisplayText()
			--	res=getPerformanceTimerResults()
			--	DisplayFormattedText("Your result: avg updateFps=%s , avg RenderFps=%s ",res[1],res[2])
				--showMessage('Brief1', 'Benchmark')
			--	setPlayerAsWinner(1)
			--	endGame()
			--end
		</unitDied>
	</scripts>
</scenario>
